Robot Face

Linear Wizards

Magic Dice are weird. GLOG wizards have almost no reason to cast spells with more than 1 MD!

Assuming the common standard of "deal [dice]+[sum] damage to any target", that's exactly the same total damage if you cast 1 4MD spell vs 4 1MD spells, but the 1MD spells have no chance of doubles or triples, whereas the 4MD spell has a ~72% chance of rolling doubles for a mishap and ~10% chance of rolling triples for a doom!

Sure you get 4x the DPS but that benefit is nowhere near as fast scaling as the combinatorics involved in the drawbacks.

And if time isn't a concern, you can expect to roll each MD twice in a day since it exhausts when it rolls in the upper half of its range. (That's the expected number of tails you'll flip in a row.) It doesn't matter if you roll the dice together or for individual spells, it's gonna be around 2 rolls per die. So why not take it one at a time? It lets you split up targets.

Plus the actual standard is "deal [dice]+[sum] damage to any target plus a small benefit," and if that benefit doesn't scale off of [dice] or [sum] then it's not a non-scaling effect, it actually secretly scales based on number of casts.

There are absolutely spells that avoid this problem don't get me wrong. Increasing areas of effect based on [dice], for instance. I'm just saying [dice]+[sum] on its own is a bad standard. [dice]x[sum] is really fast scaling though so that's scary.

What are some ways to fix this?

Ok that's all I wrote for this blog post thank you.